An in-development multi-platform toy game/tool engine. Originally started as a project for a client who needed a BGFX-based renderer. Written in game-development-focused C++ (minimal STL, no exceptions), I have continued development for my own education, creating a custom memory manager, a game-object based on the glTF specification, a glTF loader, and a cmake-based build system that utilizes local (or fetches remote) dependencies.