Flipominos is a video game for iPhone, iPad and Apple TV.
A one-person project, I designed, programmed, did sound design, and marketed this procedurally generated puzzle game. Key design goals were a gradual difficulty curve using only procedural methods, and puzzles that challenged the player to find solutions that weren’t immediately obvious. The game uses a custom engine written in C++ utilizing OpenGL and OpenAL.
The level generator was perhaps the greatest challenge, and went through many complete rewrites before I was satisfied with the results. Originally conceived as an Apple TV exclusive, an early design requirement was a input mechanism simple enough for the new-at-the-time Siri Remote.