Flipominos

Flipominos is a video game for iPhone, iPad and Apple TV.

A one-person project, I designed, programmed, did sound design, and marketed this procedurally generated puzzle game. Key design goals were a gradual difficulty curve using only procedural methods, and puzzles that challenged the player to find solutions that weren’t immediately obvious. The game uses a custom engine written in C++ utilizing OpenGL and OpenAL.

The level generator was perhaps the greatest challenge, and went through many complete rewrites before I was satisfied with the results. Originally conceived as an Apple TV exclusive, an early design requirement was a input mechanism simple enough for the new-at-the-time Siri Remote.

Project Roles
Creative Director, Writer, Director, Interactive Producer, App Developer, Back-End Developer, Developer, Artist, Game Designer, Motion Designer, Animator, Sound Designer, Music Producer, UI Designer
Skills
3D, 3D Generalist, After Effects, C++, Game Design, Blender
Media
Games - Console, Games - Mobile
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