Paint Party at Google I/O

The brief was to demonstrate Android platform’s ability to push the limits of interaction between mobile and physical for the 7,000 attendees of the Google I/O developer conference.

Paint Party was a 4,500-pound physical installation that harnessed the power of Android to control a giant, custom-built, paint-flinging robot so that all I/O attendees could create art together on a massive cube. Through the Java-developed custom app, users could control the robot’s movement. Their inputs from touch, gyroscope and accelerometer translated 1:1 to the robot’s arm, which flicked paint on the massive canvas, a 4′ by 4′ double-axis rotating cube.

I was the lead art director on this project, overseeing the creative process from concept to final execution. I defined the look and feel, the color, shape and sound palette for the experience, ensuring a seamless integration and experience for the users. I've also art directed the control app which allowed people to interact with the Kuka robot and the cube.

Project Roles
Art Director
Company
Droga5
Skills
Art Direction
Media
Interactive Installations
Project Industries
Technology
Paint Party at Google I/O
Paint Party at Google I/O
Paint Party at Google I/O
Paint Party at Google I/O
Paint Party at Google I/O
Paint Party at Google I/O
Support