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Paper Planes at Google I/O

The brief was to entertain 7,000 Google I/O 2016 attendees for 10 minutes before the keynote, connecting them with viewers live-streaming around the world in a way relevant to developers. Paper Planes uses something everyone has in their pockets—a phone—and the WebGL platform in a second screen experience that enabled users to catch, fold, stamp and throw planes from their phones into a virtual world on the 50-foot main stage screen. Every plane was stamped with location data before it was thrown, which allowed people to track where their planes traveled to. This experience was simultaneously launched at all the Google I/O Extended events around the world, offering people a way to connect over something as simple as a paper plane. My key role was expanding what was initially a simple digital experiment into an experience that 7000+ people can connect and seamlessly interact with. I have overlooked the overall design, UX, tech production and live launch of the experience at the Google I/O 2016.

Project Roles
Art Director
Company
Droga5
Skills
Art Direction
Media
Web Apps
Paper Planes at Google I/O
Paper Planes at Google I/O
Paper Planes at Google I/O
Paper Planes at Google I/O
Paper Planes at Google I/O
Paper Planes at Google I/O