TxDOT Virtual Dodgeball Game

As part of an impaired driving campaign, we created a virtual dodgeball game for the Texas Department of Transportation (TxDOT). The creative team and I brainstormed, designed and supervised the development of a full-size virtual dodgeball game to show the effects of alcohol on a person's reflexes. During gameplay, every 10-15 seconds the participant's avatar would have his reflexes slowed by an alcoholic beverage. The more beverages added, the slower the avatar's reaction time would be. The goal: demonstrate how increased alcohol decreases a person's ability to react quickly.

Project Roles
Art Director, Creative Director, Designer
Company
Texas Department of Transportation
Skills
3D, Adobe Illustrator, Adobe Photoshop, Conceptual, Creative Direction, Managing Budgets, Storyboarding
Media
3D Animations, Advertising, Games - Console
Project Industries
Government
Support