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Grinns Tale Game Development

The first in-house developed game from Nexon America. Our team had an opportunity to bring in users much earlier in the development process than we before. We worked closely with the Babylon development team to develop a playable paper prototype of the core mechanics and storyline of the game. UXD brought in players to test the mechanics and get their feedback. Though it at first seemed like an alternative way of testing a video game, the users quickly got immersed in the session and provided important feedback on various elements of the game. After the sessions our team and the The Grinns Tale development team worked together to find new opportunities and solutions based on the users inputs

Project Roles
UX/IA Designer
Nexon America
Design Pattern Research, Game Design, Low / High Fidelity Prototyping, Strategy, User Behavior Research
Brand Guidelines
Project Industries
Entertainment, Gaming
Grinns Tale Game Development
Grinns Tale Game Development