Rethinking General Assembly's Global Learning with Agile Rapid Prototyping and UX Research

As Design Principal at General Assembly, I led UX research and product development to create new learning tools and a design system during the global campus closures. My role involved overseeing multiple high-impact projects, ensuring a seamless transition to digital learning solutions through rapid prototyping and user testing​​.

Project Roles
Creative Technologist, UX/IA Designer, Product Designer, Designer, Project Manager, Strategist, UI Designer, Marketer, Design Director
Skills
Art Direction, Content Management, CSS, Design, Digital, Digital Tech, Experiential, Front-End Development, Interaction, Keynote, Location, Management of Teams 1-10, Managing Budgets, New Business, SOWs, Technology, User Behavior Research, Project Management, Strategy, Labor Management, Comparative Analysis, Research, Information Architecture, Tech Strategy, Brand Strategy, Marketing Strategy, Design Strategy, Human-Centered Design, Ethnographic Research, Learning Experience Design, Product Development, User Research, Usability Testing, Localization, Technical Writing, Experience Design, Journey Mapping, User Interviews, Mixed-method Research, Accessibility Standards (WCAG)
Media
Microsites, Mobile Apps, Pitch Decks, Product Designs, Products - Digital, Prototypes, Roadmaps, Service Designs, UI Design, UX Designs, Web Apps, Websites, Wireframes, Site Maps, User Flows, Interaction Designs, User Journeys, Customer Journey Map, Data Visualization, Surveys, Personas, Campaigns
Rethinking General Assembly's Global Learning with Agile Rapid Prototyping and UX Research
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