In this role, I oversaw a dynamic art team consisting of designers, modelers, and technical artists. My primary responsibilities encompassed creative direction, team management, and project management. Additionally, I was involved in design, creative strategy, internal playtesting, as well as conducting user-research sessions.
Our team had a wide scope of work, which involved enhancing existing game features, developing new ones, and contributing to the overall launch of Lanebreak Tread in June 2023.