Peloton Lanebreak

In this role, I oversaw a dynamic art team consisting of designers, modelers, and technical artists. My primary responsibilities encompassed creative direction, team management, and project management. Additionally, I was involved in design, creative strategy, internal playtesting, as well as conducting user-research sessions.

Our team had a wide scope of work, which involved enhancing existing game features, developing new ones, and contributing to the overall launch of Lanebreak Tread in June 2023.

Project Roles
Creative Director
Skills
Low / High Fidelity Prototyping, Motion, User Behavior Research, Creative Direction, Wrangling - Creatives, Creative Strategy, Creative Research, User Interviews, 2D Graphics
Media
Games - Console, Interaction Designs
Peloton Lanebreak
Peloton Lanebreak
Support