Go Go Bots, Meta

Overview
Go Go Bots is a competitive, fast-paced, robot climbing Facebook Instant Game set in a glitchy, cyberpunk future.

Goal
Build a flagship game to showcase the capabilities of the Facebook Instant Game platform.

Challenges
- Enable friendly competition and instant playability
- Engage users via a high-quality, casual, gaming experience
- Inspire developers by showcasing the unique possibilities of the Instant Games platform

Role and Team
My responsibilities included leading the architecture of the game front-end as well as the backend.

For the front-end, I laid the foundation for and contributed to the core game systems including custom (Redux-based) state management, finite state machines for animation, a custom level editor plugin and the core game mechanic. I was also responsible for developing numerous prototypes to validate assumptions and game play mechanics through the beginning phases of the project.

For the backend, I used Azure (Functions, Logic Apps, PlayFab) and Facebook Instant Games. I was also responsible for implementing Facebook Analytics for tracking all important KPIs at a fairly granular level using.

The team consisted of 3 developers, 2 designers, 2 technical artists, 2 project managers and 2 QA engineers collaborating closely with client stakeholders.

Results and Learnings
- Utilizing Azure PlayFab, PlayFab, Azure Functions and Logic Apps – instead of a custom Node.js application – resulted in a high performing backend and optimizing development time/effort/cost. This solution helped easily scale to over 600k monthly active users without any failures on the backend.
- I learnt how to build and implement a custom frustum culling system which increased the performance of the game to consistently be 30-60 fps on older mobile devices. Other optimizations included, reducing the load times to 5-10 seconds by consolidating API requests and lazy loading numerous game assets.
- I streamlined the level design process and enabled designers to quickly create, test and iterate game levels by building a custom level editor CocosCreator plugin.
- I successfully enabled the entire cross-functional project team to effectively collaborate on GitHub.
- The game garnered coverage from The Verge, engadget, Creative Review and VentureBeat

Project Roles
Back-End Developer, Developer, Front-End Developer
Skills
CSS, Game Design, HTML, JavaScript, Low / High Fidelity Prototyping, Gulp.js, NodeJS
Media
Games - Mobile
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
Go Go Bots, Meta
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