Sound Journeys

SOUND JOURNEYS: Commissioned by Ford and B&O Play, the project was an experiment into how sound shapes the way we understand the world. Visitors journeyed through 3 distinct yet aurally overlapping areas: The Forest, The Canyons and The Sea. In each zone they could interact with sound in different ways.

I was tasked with creating a spatial audio system and audio reactive lighting for the project. I built an OpenFrameworks addon for calculating distance based amplitude panning of arbitrarily placed speakers with moving sounds. I also built a mixer system in Max/MSP which also controlled the lighting.

Project Roles
Creative Technologist, Director
Company
Ford Motor Company
Skills
C++, Environmental, Experiential, OpenFrameworks
Media
Advertising, Architecture, Art, Events
Project Industries
Automotive
Sound Journeys
Collaborators
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