Interactive game using facial recognition embedded on a campaign website. A separate version of the game was installed 2 photo-booths, placed in Amsterdam and Palestine. During a 2 days event, the kids in both cities could play against each other real-time. Purpose was to imitate the best possible the emotions drawn by the animations. Based on facial recognition software, we could recognize if the right emotions were imitated and in which speed. Buzz around the campaign was mostly created by sharing digital polaroids of the participants through social media.
Responsible for the complete production of the website and the physical booths.