DAYDREAM

These three unrealistic scenes were inspired by my fantasy. They were all set based on everyday objects and the environment we live in, such as bedrooms, bathrooms, and living rooms. It is familiar to everyone, but it is also unfamiliar to everyone.

I left many small clues, which I called "physical traces in the past" in every scene, to trigger viewers to use their imagination to interpret the story behind.

Project Roles
Art Director, Illustrator
Skills
3D, Art Direction, Conceptual
Media
3D Illustrations
Project Industries
Entertainment
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
DAYDREAM
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