Play Impossible

Concepted, designed, and produced a game app for smart-ball, called Play Impossible. Product and experience were featured in Target's SF Open House and different Apple Stores around the world.

Project Roles
Designer, Game Designer, Motion Designer
Company
New Deal Design
Skills
Adobe Illustrator, After Effects, Sketch
Media
Games - Mobile, Industrial Designs
Play Impossible
Play Impossible
Play Impossible
Support