Sweet Escape VR UI

Designing for VR without a VR rig? It felt like the Wild West with no rules and required emulators found off random websites, endless trial and error, and visit after visit with the game developer.

The task was to give the existing UI and ways of interacting a fresh take that felt in-line with the game’s tone and had a clear hierarchy .

Project Roles
Art Director, UX/IA Designer
Company
Monster VR
Skills
Art Direction, User Behavior Research
Media
Games - VR
Project Industries
Gaming
Sweet Escape VR UI
Sweet Escape VR UI
Sweet Escape VR UI
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