Possible Worlds is a VR platform and experience that will invite participants to speculate on alternative possibilities for the future.
I was invited by Producer, Fabbula and Creative Director, Thomas Klein, to be part of this exhibition. I was responsible for the creation of the "Metaspace", a journey and portal to another world.
This was my very first contact with Unreal Engine 4. A tool, that is nowadays part of my workflow in certain projects.
This is a video capture of the VR journey (with straight head in default position).
METASPACE CREDITS: Creative Direction by Thomas Klein, Design, Realtime VFX, GFX Development & Modelling by Edu Prats, Blueprints interactive logic by Samuel Wilhelmsson, Sound Design / Soundtrack by Kristoffer Wilhelmsson and Production by Fabbula.
- Project Roles
- Developer, Motion Designer, VFX Artist, Artist
- C++, Houdini, Unreal Engine
- Art, Games - VR