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Conqwest 2005

ConQwest was a "Big Game" played in cities across the US. 5 teams of 20 high school students each raced around downtown zones with cameraphones, shooting photos of semacodes (2D barcodes) to complete treasure hunts on an urban scale. The game was sponsored by Qwest Wireless. I worked on technology design and application development for the game, and helped oversee in-market gameplay events.

Project Roles
Creative Technologist, Event Producer
Producing, Product Development, Project Management, Street
Events, Mobile Apps
Project Industries
Advertising, Augmented Reality, Gaming
Conqwest 2005