CHANEL — Branch
Part of in-store touchscreen experience displayed in Boutique CHANEL Paris Cambon.
Visitors were able to put a solid block in the middle of display to see a an immersive animation that represented a specific scent. I was entrusted with 'woody'.
Inspired by early spring I used growth simulation setup based on L-System to represent branch accompanied by procedural flower origami.
- Project Roles
- Art Director, Artist, Motion Designer
- 3D, 3D Generalist, Cinema 4D, Design, Houdini, Side Fx Houdini, Interaction, Interactive
- Motion Graphics, Interactive Installations, Video Installations