We, and our partners, use cookies to deliver our services. By using our website you agree to the use of cookies as described in our Privacy Policy.

CHANEL — Branch

Part of in-store touchscreen experience displayed in Boutique CHANEL Paris Cambon. Visitors were able to put a solid block in the middle of display to see a an immersive animation that represented a specific scent. I was entrusted with 'woody'. Inspired by early spring I used growth simulation setup based on L-System to represent branch accompanied by procedural flower origami.

Project Roles
Art Director, Artist, Motion Designer
3D, 3D Generalist, Cinema 4D, Design, Houdini, Side Fx Houdini, Interaction, Interactive
Motion Graphics, Interactive Installations, Video Installations