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CHANEL — Branch

Part of in-store touchscreen experience displayed in Boutique CHANEL Paris Cambon. Visitors were able to put a solid block in the middle of display to see a an immersive animation that represented a specific scent. I was entrusted with 'woody'. Inspired by early spring I used growth simulation setup based on L-System to represent branch accompanied by procedural flower origami.

Project Roles
Art Director, Artist, Motion Designer
Company
Chanel
Skills
3D, 3D Generalist, Cinema 4D, Design, Houdini, Side Fx Houdini, Interaction, Interactive
Media
Motion Graphics, Interactive Installations, Video Installations