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Spec

“Spec” aims to leverage the power of reminiscing with a speculative system that will mimic the spontaneous and often times delightful nature of a surfacing memory. Spec is targeted for millennials. Individuals in their 20-30s do the most reminiscing because they are in the greatest transitional periods of their lives. I built a speculative and future-thinking system leading users to build perspective, empathy, and connections with others, ultimately culminating to an increased awareness of how they are involved in the human condition. I was inspired by how nostalgia is proven to be a universal feeling, which is often time triggered by one of our senses. I wanted to think outside of the “standards” in UX design about how we can use CUI, exploration, and spontaneity in experience design. I used illustrator, XD, Indesign, Photoshop, After Effects to create Spec, which was my senior capstone research project.

Project Roles
Art Director, Designer
Skills
Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Adobe XD, Brand Strategy, Creative Research, Learning Experience Design, Sketch, User Behavior Research
Media
Advertising, App Design, Photography, Visual Designs
Project Industries
Entertainment, Media, Startups, Technology
Spec
Spec