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Play NYC 2017

Taking a year to concentrate on personal projects can manifest in a number of ways. One major goal I wanted to achieve was to apply UX principles to the creation of a physical location in which people could experience something truly unique and engaging. On August 19-20, 2017, this goal manifested when the first-ever Play NYC convention brought two packed days and nights of games, panels and networking events to Manhattan’s landmark concert venue, Terminal 5 – uniting developers, players and industry pros at a games event like no other. The event had over 5,000 attendees and continues to grow to this day.

Project Roles
Designer, Creative Director
Company
Playcrafting
Skills
Creative Direction, Creative Strategy, Design, Visual Development
Media
Events
Project Industries
Gaming, Media, Technology
Play NYC 2017