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Okay
Step Brother

I very specifically chose to use my real-estate in the thesis show as a catalyst for a big messy project. When looking toward thesis, I knew that my Cranbrook educational experience simply couldn’t culminate into a discrete art object. While I love that kind of work and its makers, I wanted to use this opportunity to further explore curation, agency and space making. I wanted to be a part of work that felt like a conversation. There is something really exciting about collaboration that feels magical. Its deterministic and when all parties are fully invested, a byproduct of the actual space between us, and not the sum total of two or more people. It feels outside of us, insightful and meaningful. Step-Brother is a constellation of structures that utilize the totality of the exhibitionary apparatus as source material for the creation of systems as sculpture. It’s not a gallery space, but something else: an object that requires community, negotiation, shared goals and sacrificed autonomy to function. It is a frame for curated exhibitions that grows to contend with and complexify the work it houses celebrating the impossibility of the crystal goblet. Step-Brother opts for inclusion over representation. Step Brother makes space for others to use. We want to extend our self-reflection and self-expression through connection and outreach. It isn’t productive to view or project this effort as definably oppositional. There is an ideological stance in the commonly used understanding of ‘self-organized’ within the art context, where it “describes how groups, collectives, and other networks of individuals can operate independently from institutional and corporate structures.” I believe there to be a progressive and mature attempt to acknowledge and leverage what is a decidedly limiting context. While we do not wish to use the system to its demise, this project attempts to carve out a sentient space to operate within. Acceptable behavior can be understood as an area which then has a perimeter, a demarcation of the barrier between acceptable and inconceivable. I like to imagine what it means to opt-in on our own terms. I like thinking about walls and what to do with them. But mostly I wanted to legislate play into my work. I wanted to engage directly with the meta-design component and bring my community into the ideation and production of this work. I was incredibly suspicious of how my process here would yield a thesis piece, and though it ultimately didn’t, again, the focus is on the process, there is a clear thread, through my work, taking me from initiation to commencement. Shoutout to http://www.sampanter.info/

Project Roles
Architect, Art Director, Art Producer, Artist, Designer, Industrial Designer
Skills
2D, 3D, Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Art Direction, Design, Furniture Design, Metal Work, Sculpting, Social, Strategy
Media
Art, Environmental Design, Interactive Installations
Project Industries
Non-Profit
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