I started on System Shock project with Arms and Anchors strategizing and creating graphics for the record breaking Kickstarter campaign—raising $1.35M. I have been the most versatile hired creative on the Nightdive Studios System Shock creative team—from rebranding the original 1994 video game classic to designing the products and rewards for the Kickstarter backers; from branded content to the art book; from User Interface concepts to world building, concept graphics, custom fonts, iconography, and animating the in-game brands, signage, and screens; from the System Shock website to editing game trailers.
- Project Roles
- Art Director, Artist, Designer, Game Designer, Illustrator, Motion Designer, UX/IA Designer, VFX Artist
- System Shock
- 2D, 3D, Adobe Illustrator, Adobe Photoshop, After Effects, Art Direction, Conceptual, Design, Entertainment, Game Design, Interactive, Motion, Rendering, Unreal Engine, User Behavior Research, VFX, Visual Development
- 2D Animations, 3D Animations, Concept Art, Games - Console, Motion Graphics, UI Design, UX Designs, Visual Designs
- Project Industries