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Cards Against Humanity Pop-Up

This project was designing and producing the first-ever physical retail space for the well-known card game, Cards Against Humanity. The space was created to not only house Cards Against Humanity products, but a large curation of merchandise from local creatives including games, magazines, books, fashion accessories, and more. From conception to execution, I was the project lead from blueprinting and designing the space to overseeing and managing its construction. The outcome of the space was well-received, profitable, and produced within budget. The shop will be open until the end of February 2018.

Project Roles
Architect, Art Director, Content Producer, Creative Director, Designer, Executive Producer, Furniture Designer
Company
Cards Against Humanity
Skills
2D, 3D, Adobe Illustrator, Architectural Scale, Art Direction, Content, Content Management, Creative Direction, Design, Fabrication, Furniture Design, Interactive, Lifestyle, Low Budget, Maintaining Schedules, Management of Teams 1-10, Managing Budgets, Project Management, Retail, Strategy, Visual Development
Media
Environmental Design, Retail Designs, Visual Designs, Wayfinding
Project Industries
Gaming, Retail
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up
Cards Against Humanity Pop-Up