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Soundscape

_ARCHITIZER A+ AWARD NOMINATED FINALIST 2017 _ARCHITECTURE AND BRANDING _2016, The Oculus at The World Trade Center, NYC _Courtesy of Sennheiser and SET Creative _Role: Concept/Design Direction _Design Development by Chris Malloy _Fabrication by iDEKO Productions _The Sennheiser Soundscape is a design-forward retail landscape in the Oculus at World Trade Center, that aims to formally capture the purity, dynamism, and drama of sound as a hub for premium listening experiences. _In the iconic Oculus atrium, the installation is designed to create a complimentary sculptural landmark that conveys the German brand’s design and engineering-forward emphasis. The architectural landscape is created with over 2000 undulating “sound rods”. Each plexi-glass rod houses a dichroic coated glass insert that filters the natural and artificial light within the Oculus into vibrant color that shifts throughout the day and as one walks around and through the installation. _The concept was sculpted and developed iteratively to express key qualities of sound such as order and chaos, power and intensity, science and rationality, and emotion. Using parametric 3D modeling tools, the installation was developed digitally to mirror Sennheiser’s engineering-forward approach. This process allowed for quick iterative changes to thousands of elements, creating a seemingly complex execution from simple formulaic rules.

Project Roles
Architect, Art Director, Designer
Company
Sennheiser
Skills
3D, 3D Studio Max, Adobe InDesign, Adobe Photoshop, Art Direction, Conceptual, Keynote, Rhino, SketchUp
Media
Architecture, Art, Environmental Design, Interactive Installations, Retail Designs, Sculptures
Project Industries
Advertising, Retail, Technology
Soundscape
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Soundscape